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Post by Benzo Washington on Aug 5, 2015 6:30:44 GMT
Pirates in the Coast
Contract Debriefing Target Name: Unspecified Target Location: Arabian Sea, Between India and South Africa Contract Payment: $7,500 Bonus: INSAS Rifle – Semi/3-round/full auto assault rifle | 5.56×45mm | 30 round magazine| An influential merchant of India will be making a shipment from Tuticorin, India to a trade port in South Africa as usual in accord to his business. Due to the high expense of this shipment, he is expecting trouble from pirates, and wishes for the assistance of AGE agents. For safe arrival past the eastern coasts of Africa, the employer is willing to give any attending agents a INSAS Rifle for their own personal use, should they achieve at least one kill during the contract with it. Lending assistance in the defense will be two personal body guards, also equiped with INSAS Rifles.
Required Agents: 2 Maximum Agents: 4
[Contract in progress by Agent Geu. Contract paused until selected substitution of 1 to 3 agents by Agent Geu.]
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Post by tails on Aug 5, 2015 11:27:00 GMT
Weapon: Sig Sauer P226 – Semi-auto pistol | 9x19mm | 8 round magazine|
Weapon 2: Piano wire – Carbon steel wire capable to strangling to point of temporary blackout, or complete death.
Gadget: Suppressor – Allows firing of relevant weapons without fear of alarm.
Gadget 2: Extra magazine –This allows you to carry in an additional magazine for your weapon, allowing you to double your shots.
Accessory: Ear piece – A small Bluetooth speaker and matching camera fitted on your person to allow updated advice from personnel back at HQ.
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Post by Benzo Washington on Aug 5, 2015 18:08:21 GMT
[Agent Loadout Accepted. Recalling Agent Loadout for Agent Geu...]
Weapon: CZ 75B Weapon 2: Karambit Knife (Rainbow colored with a black handle.) Gadget:Hairpin trigger Gadget 2: Extra magazine Accessory: Earpiece
[Recalling last location of Agent(s)...]
After receving your debriefing regarding the trade ship you'd be protecting, the two of you soon found yourself boarding said ship in Tuticorin, India. After getting acquainted with the merchant and his two personal guards, they hand you both an INSAS Rifle, as well as three magazines to each of you for the gun. After a request from Agent Geu, both agents are offered a Red-Dot or ACOG optical attachment, with the merchant making it clear he wanted those back, if not the entire gun, after reaching South Africa. "Keep your eyes on the waters." one of the guards say as the ship leaves the harbor behind and out of sight. "Damned pirates can attack at any time."
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Post by tails on Aug 5, 2015 18:10:15 GMT
[/Jeremy\]
"Well, ye got one of the best shots you could buy, so they certainly won't hurt ye," Jeremy says cockily.
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Post by Preares on Aug 5, 2015 18:39:41 GMT
Find the highest accessible point on the boat and reach it. I'll act as a sentry until some pirates show up. Meanwhile, watch Skyrim Modded Playthrough by Zero Period Productions.
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Post by Benzo Washington on Aug 5, 2015 18:47:02 GMT
Agent Geu: You climb above the cabin of the merchant ship, holding your INSAS Rifle at the ready as you scan the horizon through the ACOG sight. Between quick glances of the horizon, you watch several videos on your phone as the other guards casually patrolled below you.
Agent One-Eye: The guard looks at you with a slight chuckle. "Just be ready," he says before strolling away, his eyes constantly scanning off into the distant blue.
Both: It was only a few hours later that the sun began to drop from the sky, bathing the endless expanse of water in a golden hue of light. The ride was rather quite up until one of the guards lets out a loud yell. "Two vessels in the distance!" he says with a point. "Looks like they're armed." the other adds as he checked his weapon.
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Post by tails on Aug 5, 2015 18:50:51 GMT
[/Jeremy\]
Jeremy's hand reaches for the rifle that is leaning against his leg, lifting it up and looks down the scope, zooming in to see how many there are.
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Post by Preares on Aug 5, 2015 18:59:50 GMT
Ask if we can get a satellite image on the vessels to secure their alignments.
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Post by Benzo Washington on Aug 5, 2015 19:07:31 GMT
BOTH:
As the two vessels approach, you receive a couple pictures on your phone, courtesy of AGE, showing what looks like about eight armed men on each of the approaching speedboats. The startling part, however, is that the images show three additional boats that haven't been spotted yet. "Three more ships are approaching from the rear." you both hear explained into your ear-pieces.
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Post by tails on Aug 5, 2015 19:11:31 GMT
[/Jeremiah\]
Jeremiah's finger reaches up to his ear, touching it and asking, "How many are on the other ships?". He calls up to Geu, "You take the two hat the front! I'll take the three at the back!"
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Post by Benzo Washington on Aug 5, 2015 19:15:26 GMT
Agent One-Eye:
"Roughly nine or ten on each ship. A total of twenty-eight pirates approaching from behind, nineteen from the two ships ahead."
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Post by tails on Aug 5, 2015 19:17:28 GMT
[/Jeremy\]
"Right, right. Okay..." Jeremy psyches himself up, before aiming down the sights of his gun. He waits until they're within a reasonable distance and begins shooting.
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Post by Preares on Aug 5, 2015 19:20:02 GMT
Begin to snipe the enemies.
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Post by Benzo Washington on Aug 5, 2015 19:25:20 GMT
BOTH:
The merchant runs under the deck while his two guards take aim at the approaching vessels. Agent Geu switches his INSAS Rifle to Semi-auto mode and takes a couple shots at the enemy, possibly hitting one though it was impossible to tell at this distance.
Agent Geu: INSAS Rifle: [27 of 30 rounds in magazine. 87 rounds total.] CZ 75B: [16 of 16 rounds in magazine. 32 rounds total.]
Agent One-Eye: INSAS Rifle: [30 of 30 rounds in magazine. 90 rounds total.] P226: [8 of 8 rounds in magazine. 16 rounds total.]
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Post by Preares on Aug 5, 2015 19:26:52 GMT
Ask if there are any types of explosives.
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Post by Benzo Washington on Aug 5, 2015 19:28:07 GMT
(Aboard their ships or yours?)
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Post by Preares on Aug 5, 2015 19:28:29 GMT
(Yea.)
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Post by Benzo Washington on Aug 5, 2015 19:30:08 GMT
Agent Geu:
"No explosives in sight. They intend to take the ship rather than sink it; Several grappling hooks visible."
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Post by tails on Aug 5, 2015 19:30:49 GMT
[/Jeremiah\]
Jeremiah will take careful aim at one of them, waiting a bit more so he can see if he's fallen.
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Post by Preares on Aug 5, 2015 19:32:12 GMT
(By yeah, I meant on our ship.)
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Post by Benzo Washington on Aug 5, 2015 19:36:43 GMT
(Whoops, my bad.)
Agent Geu: The guard nearest to you looks up and shakes his head. "We'd be working for a poor man if he put more money into us rather than his own goods." he says with a shrug, popping off a few shots at the approaching pirates.
BOTH: As the pirates begin to draw closer, they begin to open fire on your ship, a majority of them using what appear and sound like the classic AK-47's, a rain of bullets ripping into the water and ship's sides.
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Post by tails on Aug 5, 2015 19:38:22 GMT
[/Jeremy\]
Jeremy pops the shot off that he's been aiming for a while now, he then begins shooting others as they get closer.
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Post by Preares on Aug 5, 2015 19:38:45 GMT
Try to call in for a little bit of air support form AGE HQ.
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Post by Benzo Washington on Aug 5, 2015 19:42:53 GMT
Agent One-Eye: You squeeze the trigger and watch as the shot hits and fells the pirate, though the rebuttal of gunfire afterwards causes you to have to duck into cover. INSAS Rifle: [29 of 30 rounds in magazine. 89 rounds total.] P226: [8 of 8 rounds in magazine. 16 rounds total.]
Agent Geu: "We don't have any available air units in the immediate area. A small bombing run can be made top priority for a $1,500 penalty to final contract payment."
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Post by Preares on Aug 5, 2015 19:44:35 GMT
Call in the airstrike while I continue to take shots at the men on the boots, primarily those more heavily armed.
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