Post by Benzo Washington on Aug 4, 2015 6:14:51 GMT
Greetings Agent. If you are looking to acquire new equipment, simply say "Purchase *Item name or code*" and, if you have enough in your account, the item will be added to your available items for your Agent Loadout.
Be sure to check by the shop frequently, for items will always be coming and going. Sometimes limited by a time limit, other times limited by a purchase limit.
[1] Handguns: Small, hand-held weapons that have a better chance than other firearms to be concealed and smuggled through secure locations.
(#HG1)- FN Five-Seven – Semi-auto pistol | 5.7x28mm | 10 round magazine | $1500
(#HG2)- Glock 27 – Semi-auto pistol | .40 S&W | 9 round magazine| $1750
(#HG3)- Ruger SR9 – Semi-auto pistol | 9x19mm | 10 round magazine | $1750
(#HG4)- Kel Tech P11 – Semi-auto pistol | 9x19mm | 10 round magazine| $1600
(#HG5)- Beretta 92FS – Semi-auto pistol | 9x19mm | 15 round magazine| $2500
(#HG6)- CZ 75B – Semi-auto pistol | 9x19mm | 16 round magazine| $2800
(#HG7)- CZW 9 – Semi/Full-auto micro SMG | 9x19mm | 20 round magazine| $4000
(#HG8)- Kimber Warrior 1911 – Semi-auto pistol | .45 ACP | 7 round magazine | $2300
(#HG9)- HK 45 – Semi-auto pistol | .45 ACP | 10 round magazine | $1800
(#HG10)- Makarov PMM – Semi-auto pistol | 9x18mm | 12 round magazine| $1800
(#HG11)- Browning Hi-Power – Semi-auto pistol | 9x19mm | 13 round magazine| $2100
[2] Knives and Melee: Small, easily smuggled, and always quiet. Up close and personal to finish the job with one of these.
(#M1)- Kerambit – Curved folding blade, sometimes referred to as ‘raptor claws’ due to their curved shape. | $250
(#M2)- Miniature throwing knife x 3 – Three pocket-sized throwing knives. | $500
(#M3)- Gemmed rings x4 – Four rings, when turned gem-down they reveal a row of lethal spiked knuckles. | $250
(#M4)- Gerber serrated blade – A standard pocket knife really, but a sharp one at that. | $200
[3] Oversized Weapons: These weapons will take up both weapon slots when used, but come with a second additional clip.
(#O1)- SPAS 12 – Pump-action shotgun | 12-Gauge | 8 round capacity| $5000
(#O2)- FN P90 – Semi/Full-auto SMG | 5.7x28mm | 50 round magazine| $10000
(#O3)- HK MP7A2 – Semi/Full-auto SMG | 4.6x30mm | 20 round magazine| $5000
(#O4)- Vector K10 – Semi/2-round bust/Full-auto SMG | .45 ACP | 30 round magazine| $8000
(#O5)- FNH FNAR – Sniper rifle | .308 | 10 round magazine| $7500
(#O6)- Ak-101 – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $6000
(#O7)- M1928 Thompson – Semi/Full auto assault rifle | .45 ACP | 30 round magazine | $7500
(#O8)- Kel -Tech KSG – Pump-action shotgun | 12-Gauge | 12 round capacity | $5500
(#O9)- X8M Carbine – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $8000
[4] Accessories: Items typically worn somewhere on your person that provide a hidden double purpose. Can carry as many as needed into contracts.
(#A1)- Body armor – Kevlar. Stops you from taking a bullet, or ten, to the chest. $2500
(#A2)- Miniature gas mask – Mouthpiece and lenses protecting against harmful gas; Calling it a full mask is being generous. $1500
(#A3)- Ballistic mask – Face protection as well as means of not being recognized if a contract gets messy. $1000
(#A4)- Padded briefcase – Padded interior allows contents to be hidden by any means of security scan. Except a physical search, that is. $7000
[5] Gadgets: Do I really need to explain?
(#G1)- Grappling hook – Abandoned after the first use, a simple rope and hook to get up high. $750
(#G2)- Remote camera – Small remote and monitor controlling a small, mobile sphere camera on the ground. $2000
(#G3)- Tear gas – A small canister releasing immobilizing gas upon use. $1500
(#G4)- Smoke grenade x2 – Two grenades releasing dense, sight-inhibiting gas. $1250
(#G5)- Hairpin trigger – Allows semi-auto weapons to be fired at near-auto speeds. $750
(#G6)- Sticky camera – Small, one inch disc. Activate & attach to any surface to gain feed to phone. $1000
(#G7)- Zippline launcher – Launches and, upon successful contact, establishes a zippline. Useful for planning escapes. $750
(#G8)- Night vision scope – Attach to your weapon or hold as binoculars, provides better vision in low light. $1500
(#G9)- Heat scope – Attach to your weapon or hold as binoculars, provides view of heat signatures. $2000
(#G10)- GPS Tracking device – Slide the stylist-pen out and the GPS will start tracking it within a 500M range. $ 1500
(#G11)- EMP Transmitter – emits an EMP-like interference that causes disruption in all electronics within fifty feet for a limited time. $2500
[*] Special Offer: Agent Specialization Cards
(#S1) - Specialization Card: Gadget Upgrade - Allows the agent to carry an additional third gadget when active. $5000
(#S2) - Specialization Card: Weapon Enthusiast - Allows the agent use of an additional weapon slot when active. $6500
(#S3) - Specialization Card: Shots Fired - Gives the agent an additional magazine without use a gadget slot. $3500
(#S4) - Specialization Card: Grenadier - Allows the agent use of thrown grenades without use of a gadget slot. $3000
(#S5) - Specialization Card: Attachment Master - Allows use of non-specialty weapon attachments without use of gadget slot. $2750
-This includes the silencer and basic weapon sights, such as red dot or ACOG
This sale will end in:
Thank you for visiting, and remember, check back often for new good and special offers!
Need a special order, Agent? Send me a requisition via PM and we'll see about getting it in stock for you!
Be sure to check by the shop frequently, for items will always be coming and going. Sometimes limited by a time limit, other times limited by a purchase limit.
[1] Handguns: Small, hand-held weapons that have a better chance than other firearms to be concealed and smuggled through secure locations.
(#HG1)- FN Five-Seven – Semi-auto pistol | 5.7x28mm | 10 round magazine | $1500
(#HG2)- Glock 27 – Semi-auto pistol | .40 S&W | 9 round magazine| $1750
(#HG3)- Ruger SR9 – Semi-auto pistol | 9x19mm | 10 round magazine | $1750
(#HG4)- Kel Tech P11 – Semi-auto pistol | 9x19mm | 10 round magazine| $1600
(#HG5)- Beretta 92FS – Semi-auto pistol | 9x19mm | 15 round magazine| $2500
(#HG6)- CZ 75B – Semi-auto pistol | 9x19mm | 16 round magazine| $2800
(#HG7)- CZW 9 – Semi/Full-auto micro SMG | 9x19mm | 20 round magazine| $4000
(#HG8)- Kimber Warrior 1911 – Semi-auto pistol | .45 ACP | 7 round magazine | $2300
(#HG9)- HK 45 – Semi-auto pistol | .45 ACP | 10 round magazine | $1800
(#HG10)- Makarov PMM – Semi-auto pistol | 9x18mm | 12 round magazine| $1800
(#HG11)- Browning Hi-Power – Semi-auto pistol | 9x19mm | 13 round magazine| $2100
[2] Knives and Melee: Small, easily smuggled, and always quiet. Up close and personal to finish the job with one of these.
(#M1)- Kerambit – Curved folding blade, sometimes referred to as ‘raptor claws’ due to their curved shape. | $250
(#M2)- Miniature throwing knife x 3 – Three pocket-sized throwing knives. | $500
(#M3)- Gemmed rings x4 – Four rings, when turned gem-down they reveal a row of lethal spiked knuckles. | $250
(#M4)- Gerber serrated blade – A standard pocket knife really, but a sharp one at that. | $200
[3] Oversized Weapons: These weapons will take up both weapon slots when used, but come with a second additional clip.
(#O1)- SPAS 12 – Pump-action shotgun | 12-Gauge | 8 round capacity| $5000
(#O2)- FN P90 – Semi/Full-auto SMG | 5.7x28mm | 50 round magazine| $10000
(#O3)- HK MP7A2 – Semi/Full-auto SMG | 4.6x30mm | 20 round magazine| $5000
(#O4)- Vector K10 – Semi/2-round bust/Full-auto SMG | .45 ACP | 30 round magazine| $8000
(#O5)- FNH FNAR – Sniper rifle | .308 | 10 round magazine| $7500
(#O6)- Ak-101 – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $6000
(#O7)- M1928 Thompson – Semi/Full auto assault rifle | .45 ACP | 30 round magazine | $7500
(#O8)- Kel -Tech KSG – Pump-action shotgun | 12-Gauge | 12 round capacity | $5500
(#O9)- X8M Carbine – Semi/Full auto assault rifle | 5.56x45mm NATO | 30 round magazine | $8000
[4] Accessories: Items typically worn somewhere on your person that provide a hidden double purpose. Can carry as many as needed into contracts.
(#A1)- Body armor – Kevlar. Stops you from taking a bullet, or ten, to the chest. $2500
(#A2)- Miniature gas mask – Mouthpiece and lenses protecting against harmful gas; Calling it a full mask is being generous. $1500
(#A3)- Ballistic mask – Face protection as well as means of not being recognized if a contract gets messy. $1000
(#A4)- Padded briefcase – Padded interior allows contents to be hidden by any means of security scan. Except a physical search, that is. $7000
[5] Gadgets: Do I really need to explain?
(#G1)- Grappling hook – Abandoned after the first use, a simple rope and hook to get up high. $750
(#G2)- Remote camera – Small remote and monitor controlling a small, mobile sphere camera on the ground. $2000
(#G3)- Tear gas – A small canister releasing immobilizing gas upon use. $1500
(#G4)- Smoke grenade x2 – Two grenades releasing dense, sight-inhibiting gas. $1250
(#G5)- Hairpin trigger – Allows semi-auto weapons to be fired at near-auto speeds. $750
(#G6)- Sticky camera – Small, one inch disc. Activate & attach to any surface to gain feed to phone. $1000
(#G7)- Zippline launcher – Launches and, upon successful contact, establishes a zippline. Useful for planning escapes. $750
(#G8)- Night vision scope – Attach to your weapon or hold as binoculars, provides better vision in low light. $1500
(#G9)- Heat scope – Attach to your weapon or hold as binoculars, provides view of heat signatures. $2000
(#G10)- GPS Tracking device – Slide the stylist-pen out and the GPS will start tracking it within a 500M range. $ 1500
(#G11)- EMP Transmitter – emits an EMP-like interference that causes disruption in all electronics within fifty feet for a limited time. $2500
[*] Special Offer: Agent Specialization Cards
(#S1) - Specialization Card: Gadget Upgrade - Allows the agent to carry an additional third gadget when active. $5000
(#S2) - Specialization Card: Weapon Enthusiast - Allows the agent use of an additional weapon slot when active. $6500
(#S3) - Specialization Card: Shots Fired - Gives the agent an additional magazine without use a gadget slot. $3500
(#S4) - Specialization Card: Grenadier - Allows the agent use of thrown grenades without use of a gadget slot. $3000
(#S5) - Specialization Card: Attachment Master - Allows use of non-specialty weapon attachments without use of gadget slot. $2750
-This includes the silencer and basic weapon sights, such as red dot or ACOG
This sale will end in:
Thank you for visiting, and remember, check back often for new good and special offers!
Need a special order, Agent? Send me a requisition via PM and we'll see about getting it in stock for you!